Destiny 2 has been a bit of a roller-coaster for me since it released back in September of 2017. When it dropped onto shelves and first slid into my Xbox One, it was amazing. Me and a group of friends got to experience its first moments together, and we loved every bit of it.
After a while, it got…stale. Then it was amazing again. Then…Osiris. Then WARMIND! Then…a long wait until Forsaken. Now, Forsaken is nearing the end of its shelf life as we all readily await the release of Shadowkeep, and I’m thoroughly enjoying what Bungie has allowed this game to become. With the exception of one thing: Gambit.
One particular game mode that Forsaken brought with it is Gambit, the fast-paced PvEvP mode that I could most certainly do without. But…I have quests to do. I know a lot of people like it, but it frustrates me more than anything else in this game.
Even though Gambit has been around for plenty of time now, I think it could still use some tweaking to make it a more desirable experience. Specifically, in three areas.
Gambit-related quests have been a huge problem since the game mode was introduced, and they still are. Maybe you don’t think so, but hear me out.
Most quests that require a player to play Gambit matches usually deal with either collecting motes or killing invaders. Quests like these wouldn’t be a problem, except that they pit you against your fellow teammates, along with the opposing team.
Mote-collecting quests just end up becoming a shove fest where everyone suddenly turns into pimple-faced middle school boys fighting over a girl. It’s as if Donald Trump just dropped two million dollars on the ground and everyone in the immediate area is either homeless or drowning in student loan debt. Or both.
Quests that require you to either kill invaders or kill other players as an invader usually result in one of two outcomes: either players idle at spawn zones, waiting on invaders, or they idle at the portal, waiting on it to open. Unless the other three players on the team are either amazing or happen to not be working on the same quests, that team is guaranteed to lose.
Most Gambit-related quests end up in a chaotic swirl of negative emotions, while you sit there contemplating whether the rest of the players on your team are actual human beings or a secret society of nerd cats who love to play Destiny 2 despite their lack of opposable thumbs. Not to mention, the quests usually only result in a loss.
THE COMEBACK MECHANICS
Quite possibly, the most frustrating part about playing Gambit is dealing with its comeback mechanics. Unless the other team has simply given up, they can almost always make a comeback, even when the opposing team has had its Primeval up for some time.
I’m all for compensating the losers. Heck, at least give them something for participating. But don’t pick them up, throw them over your back, and carry them to victory when they could have done better to begin with.
I’ve been in way too many Gambit matches where my team does extremely well at getting our Primeval up long before the opposing team, only to see them somehow make a comeback before we’ve even put a dent in our Primeval. Why?
Even after one team’s Primeval is up, the opposing team can still send over blockers, thus making it even more difficult to get some good shots on the Primeval without dying every 5 seconds. On top of that, the opposing team can still invade during your Primeval phase.
My opinion? They should be able to do one or the other, invade or send blockers, but not both. For one thing, the idea of sending blockers doesn’t make sense during the Primeval phase since you’re no longer “blocking” me from depositing motes.
Gambit should be rewarding teams who do well in Gambit matches, not holding them back like they’re mean bullies.
If Bungie can fix these two issues in Gambit, I can promise it would be a more enjoyable experience. Despite Gambit, Destiny 2 is in an incredible state at the moment. What do you think? Do you think Gambit works the way it is right now? If not, what other issues do you think it faces? Let me know in the comments.
- The Value and Importance of Cosmetic Progression in Role-Playing Games - January 13, 2020
- Death Stranding: The Road to 100% - November 26, 2019
- STAR WARS Jedi: Fallen Order is the Star Wars Game You’re Looking For - November 18, 2019