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Destiny 2: Shadowkeep First Impressions

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Although I wasn’t able to play for most of the day yesterday due to server issues, I was still able to get several hours of Destiny 2: Shadowkeep in and I am hooked. Be aware that the images and text on this page may contain minor spoilers for Shadowkeep‘s campaign.


THAT’S NO SPACE STATION…THAT’S A MOON

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A rocky launch left most Destiny 2 players fairly irate. Shadowkeep was chock full of server issues, with the most common issue being a lengthy queue. Other issues consisted of players being kicked from the game and sent back to a queue as though they never logged on. I personally waited for about 5 hours yesterday before I was able to log on, and the wait was worth it.

I’m not too deep into Shadowkeep‘s campaign, but I have loved every minute of it so far. It feels great to revisit Destiny‘s moon and the battles have been both challenging and rewarding. In fact, there was one battle in particular that had me grumbling.

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The Moon is laid out almost exactly how it was in Destiny, aside from some significant updates to detail and changes to infrastructure. It was very nostalgic to revisit the Moon, so nostalgic in fact, that it felt as though I was just scouring its unforgettable landscape yesterday.

Shadowkeep‘s campaign has players battle bosses called Nightmares that are alternate forms of bosses from Destiny, and this little dip into the past is guaranteed to motivate players forward. I enjoyed traversing through familiar hallways, and while these hallways were indeed familiar, they were different enough to get me turned around at times.

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Aside from the engaging and challenging campaign, Shadowkeep brought many welcome changes to Destiny 2. One of the changes I am most excited about is the Season Pass, which functions similarly to the battle pass from games like Fortnite and Apex Legends.

With Shadowkeep‘s Season Pass, instead of leveling up, players rank up. Each rank brings with it rewards, some of which are exclusive to those who bought the Year 3 Annual Pass. Ranks can be earned by simply enjoying the game and always reward players with useful items, gear, or cosmetics. This is something that should keep players busy for a while.

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Shadowkeep performs very well. The whole game feels smoother than it used to, especially when navigating menus. The cursor moves a little quicker in menus, which I have welcomed with wide open arms. Quests are now kept separate from bounties. The previous Navigator was enough to drive any obsessive compulsive insane with its lack of organization.

Tabs can be navigated with a little more ease, and the Eververse store can now be accessed through the Director, along with the Season Pass.

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My initial experience with Shadowkeep has been overwhelmingly positive. Borderlands 3 had my full attention for a while, but it looks like I’ll be indefinitely sticking to Shadowkeep until Borderlands 3 receives another significant update.

I will continue to update you on my experiences with Shadowkeep. As of right now, I can’t suggest it enough. It has been a worthwhile experience so far and I can’t wait to pick up the controller and get back into it. Thanks, Bungie. We needed this.

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